LevelSelect
LevelSelect app icon: a torch-lit dungeon door with a checklist

LevelSelect

Every game you're playing, and exactly where you left off.

A library, session timer, and progress tracker for people with more games than time. Your shelf syncs privately through your own iCloud — no account to make, nothing to sign up for.

iPhone · iPad · Mac · Apple Watch

LevelSelect on a MacBook, an iPad and an iPhone, shown at their real sizes. The MacBook shows Home full screen — the profile over this week’s covers, Continue Playing, the systems and the Now Playing shelf. The iPad shows Hollow Knight’s page beside its tracker. The iPhone shows Home with the tabs Home, Library, News and Journal and search beside them.

News about the games you have

A News tab of the sites you choose, with the stories about games in your library pulled to the top and the ones on your wishlist marked. Read one in reader mode without leaving the app, or save it for later.

New & Upcoming is every game coming out on the systems you pick, the next one counted down in days — and the ones that just came out, so a release you missed doesn’t stay missed.

The News tab: For You selected, About your games leading with a story about a game on your wishlist, then Picked for you with a four-days countdown to a wishlisted release. New & Upcoming: Up next with covers counting down — Today, 4 days, 6 days — then Just out, each dated and marked with the systems it came to.

One search for everything

Search sits in its own circle beside the tab bar. One field finds your games, every item on every tracker, the line in a note where you wrote it, news stories and upcoming releases — then games you don’t have, one tap from Add.

And the Wishlist moved in with the Library: one tab, two halves, because a wishlist is just the games you’re hoping to own.

Search for “hollow”: Hollow Knight in your games, a tracker item, news and releases — The Hollow Home, Hollow Stories: Lockdown — and IGDB results to add. Library with Wishlist selected: Coming soon with covers and dates — Graveyard Keeper II, Control Resonant, The Legend of Zelda: Ocarina of Time — then No date yet.

A page that looks like the game

Every game gets its own key art across the top and its own logo where a title would be, so the page you open looks like the thing you played rather than like a database row.

Underneath: what you scored it, what the critics said, and how long you have actually spent on it — across every playthrough, not just the current one. Turn that row off if you don't time your play.

And four ways to arrange it. Showcase leads with the art, Classic keeps the plain original, Cover puts the box first, and Compact is nearly all list. Pick the one that suits how you read a page.

The Hollow Knight game page in the Showcase layout: its own key art filling the header, the cover above the game’s logo where a title would be, five stars, Now Playing on Switch, and a row reading 44 hours 37 minutes played across 17 sessions. The same game arranged as Classic: the cover beside its details rather than under the art, Now Playing on Switch, five stars, and the Sessions list open beneath with a Start Session button.

The game's real checklist, not a generic one

Import the actual RetroAchievements set for a retro game and get the real achievements, real point values, and a warning on the ones you can permanently miss. Paste a checklist you already trust. Or write your own goals in your own words.

Every tracker says where it came from, so you always know whether a number is the game's or a guess.

Super Metroid’s imported RetroAchievements set: 36 of 69 earned, 197 of 656 points, a RetroAchievements badge naming the source, a warning about permanently missable entries, and each achievement with its own icon, name and requirement. Disco Elysium’s Tasks list under its logo: The Hanged Man and Find Your Gun ticked, then Find Your Badge, Call Your Precinct and The Missing Persons Case, each with where in Martinaise it happens.

The part that already happened

You have been writing things down since the first build — a note on a session, what you thought when you finished something. All of it was real, dated and synced, and every word of it was only ever visible inside the sheet you typed it into. The Journal is that writing, in order.

A day of a game is one entry. Three sessions of Hollow Knight on a Saturday is one row, not three, and tapping it gives you the day in full — each session with its own note, and whether that was the evening you finished it.

And it reaches back further than the app does. A memory is something that happened before you had this: when, who you were with, and pictures. How well you know the date is a choice — an exact day, a month, a year, or not sure at all. “Christmas 1995 or 1996” is a real answer, and that is exactly how it is shown.

The Journal timeline on iPhone: today and yesterday’s sessions of Hades and Hollow Knight, each a single row for the day, then earlier in the week. A single memory opened: First time playing Halo 2, 13 November 2004, the note “Multiplayer with Marcus, Priya, and Devin”, and three screenshots, one large above two smaller.

A year of play, in one screen

The calendar opens on a year — twelve small months and a heat map — because thirty years of history one month at a time is three hundred screens of scrolling.

Scrub the years along the top. Ones holding something stand out; empty ones are still tappable, because the year you have nothing in is exactly the year you are about to write your first console into. Tap a month and it opens properly: full box art on every day you played, and what the month added up to underneath.

The charts are here too, as the third view. Hours by game, what you finished, which systems you actually reach for — only what your own sessions can prove.

The Journal calendar showing a whole year as twelve small months, each day a square shaded by how much was played, with a row of years along the top and 2026 selected. The Journal’s charts as rings: 26 games by status — 5 playing, 3 paused, 12 on the wishlist, 3 completed — and the same 26 by system, Switch first.

Light, dark, and your color

The whole app can be light now. Not the dark theme with its colors swapped — every surface knows which way up is, so a card lifts off a dark ground by getting lighter and off a light one by getting darker.

And the background is yours. Accent and background sit on one screen, so you see a button against the ground you are choosing while you choose it. The app keeps its own contrast, so no choice can make text vanish.

LevelSelect home in light mode: a pale lilac ground, the profile and the week’s totals across the top, Hollow Knight in Continue Playing and the systems below. Clair Obscur: Expedition 33 in light mode: its key art faded behind the cover, Now Playing on PS5 with five stars, 24 hours 54 minutes over 10 sessions, and a Start Session button.

Built one piece at a time

Planning a tracker starts by asking what it's for: just the story, a simple checklist, your party, or everything for 100%. You get a plan, not a wall. Fill in the categories you care about now and leave the rest planned until you want them. A list can be a roster of your party, count nine hundred Korok Seeds as one row, or be left out of this run entirely.

Disco Elysium’s tracker planned for 100 percent: seven categories — Thoughts, Tasks, Checks, Dialogues and more — each marked Planned with its own Generate button.

1. Ask what the game is made of.

"Looking for a guide to Tasks — one category only, so this is quicker than a full tracker" running above Quests, Thoughts, Skill Checks and Dialogues, each still marked Planned with its own Generate button.

2. Fill one category. Leave the rest planned.

The finished Tasks list — The Hanged Man, Find Your Gun, Call Your Precinct — each with where it happens, two already ticked.

3. Come back for the next one whenever.

1. Ask what the game is made of. · 2. Fill one category. Leave the rest planned. · 3. Come back for the next one whenever.

Start a session without opening the app

The Live Activity keeps counting on your Lock Screen while you play, and nudges you if you forget to stop it. Widgets put the timer, the week, and your next objective on the Home Screen — and you can tick that objective off without going anywhere.

Your games are Shortcuts too. Say "Start a session for Hollow Knight in LevelSelect" and it starts timing. Every game in your library is available to Siri, Spotlight and the Shortcuts app by name, so you can wire it into whatever you already use — an NFC tag on the console, a Focus, a scene.

Lock Screen showing a LevelSelect widget with Hollow Knight at 57 percent and a Live Activity counting a session at 7 minutes 46 seconds. Home Screen with LevelSelect widgets: Hollow Knight playing with its next objective, a Now Playing row, 139 hours this week, and a completion ring.

A game you're waiting for tells you when

The wishlist counts down. "Tomorrow" when it's close, the date itself once it's further off — and it's your date: a game out on PC and months away on Switch 2 has two true answers, and you see the one for the platform you picked.

Three shelves, because a wishlist that quietly drops half of itself is lying about what you're waiting for: Coming soon for the ones with a real date, No date yet for the announced, and Out now for the ones you can go and buy.

On the Home Screen, Coming Soon lists what's next with the wait under each, and Release Calendar draws a real month with covers standing where the day numbers would be. A reminder arrives at 9am on the day, or up to a week before — a release is a date, so firing at it would wake you for a game that isn't out where you are yet.

The game's own page carries the rest: its trailers and screenshots, playable without leaving the app, and every platform it is coming to with its own date beside it.

Control Resonant’s Game Info in LevelSelect: every platform with its own date — Mac, PC, PS5 and Xbox Series on 24 September, each in 6 days — and Mac marked MINE. Two LevelSelect widgets on the Home Screen: a Release Calendar list reading Onimusha tomorrow and two more in two weeks, and a September month grid with each game’s cover sitting on the day it arrives.

Play, check, and follow a guide at once

On iPad and Mac the game page slides aside to make room: the tracker, a guide playing, and the map, all at once.

Hollow Knight on iPad with three panes: its tracker under the game’s logo on the left, a King’s Pass guide video playing top right, and the Forgotten Crossroads map below it.

This is the real layout — try it:

Hollow Knight
Sessions41h 12m
00:24:18PauseStop
Runs0
Tracker · Playthrough62%
Guides & Videos3
Playthrough tracker 00:24:18
Bosses9/14
Charms28/45
Grubs31/46
Nail Upgrades3/4
Endings1/3
Guides & Videos
Part 4 · Soul Sanctum12:04
Part 5 · City of Tears—

The game page on its own. Tap + Tracker to slide the checklist in beside it.

Yours, privately

Most trackers start by asking you to log in to PlayStation, and Xbox, and Steam, and Nintendo — handing over an account for every shelf you own.

LevelSelect never asks for one. Your library lives on your device and syncs through your own iCloud, where it is yours in the ordinary sense of the word.

  • No account to create
  • No ads
  • No analytics, no tracking
  • Export the whole thing as readable JSON, whenever

The one exception is spelled out in full: how your data works.

Games older than the app you're tracking them in

Import the real RetroAchievements set for a retro game — the actual achievements the community authored, their real point values, and a warning on the ones you can permanently miss. Not a checklist someone guessed at.

A game you finished in 2004 can say so. Beaten records take a year on its own, or a month, or a full date, so a finish you only half-remember doesn't have to be invented to be recorded.

And a cartridge you still own, played on a handheld that isn't the original hardware, is Physical and Emulated at once — the shelf below sorts by the console it came out on, with emulators ranked last.

Super Metroid in LevelSelect: its own logo over key art, marked Completed on SNES, five stars, owned Emulated, a RetroAchievements badge, and a Beaten entry reading “Beat the game · SNES · 2022”. Sonic the Hedgehog 2 on Genesis, its logo across the header art, marked Old Favorite and owned Physical and Emulated at once, beaten twice across 4 hours 42 minutes.

Sorted by system

Your library grouped by the hardware it lives on — original console first, emulators last.

Switch
34 games
Genesis
21 games
PS5
12 games
Mac
51 games
SNES
7 games
NES
7 games

And the rest of it

The things you'd otherwise keep in your head, or a notes app, or nowhere.

Playthroughs and runs

Separate progress for a second run or NG+. Roguelikes get their own record: loadout, outcome, win rate over time.

Collections and shelves

Group a trilogy, a comfort-games list, or everything you own on Genesis. Browse by system with icons that look like the hardware.

A wishlist that watches prices

Point it at your Deku Deals wishlist and see what has dropped, beside a wishlist of your own.

Guides and videos in place

Keep a walkthrough or a playlist attached to the game it belongs to, so you are not hunting for the tab you left it in.

Import what you already have

Connect Steam, PlayStation, Xbox, itch.io or RetroAchievements and your games come in, with their playtime where the service keeps it. Scan a box’s barcode to add a physical copy, or bring a spreadsheet in as a CSV.

Numbers that stay honest

Hours by game, what you've finished, and how much you actually played this week versus how much you meant to. Only what your own sessions can prove — nothing estimated, nothing borrowed from anyone else's average. Flip any card between bars and a pie.

A shelf that looks like yours

A profile at the top of Home — a picture, a name, and your handles — with the covers of what you played this week behind it. Four game page layouts, your own accent color, and a name that can wear it.

The beta is open

LevelSelect is in open testing on iPhone, iPad, Mac, and Apple Watch. The link below installs it — you'll need TestFlight, and it installs that too if you don't have it. No form, no waiting. Bugs and blunt opinions equally welcome.

Join the beta

See what's changed · where it's going