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Changelog

What's shipped, newest first. RSS

A full widget ecosystem — iPad extra-large boards, Lock Screen dice and gauges, art-wall launchers — plus a Fix Match for wrong games, a fill for missing info, and stats you can rearrange.

Widgets, everywhere

  • iPad gets its biggest size, three ways. A Command Board (your game, its next objectives, the shelf, the week, the ring — one glance), a twelve-cover Shelf with status dots, and Where You Stand — a truthful progress bar for every game you’re playing.
  • “Choose a Game for Me.” A die on your Home Screen picks something off your shelf and stands by it until you roll again. You choose what it may pick from — statuses, one system, whether finished games count (short retro games are endlessly replayable). It never rolls the same game twice in a row.
  • A die on the Lock Screen too — tap and the app opens on a fresh random pick, with a dice-tumble haptic and a “Rolled:” banner with a re-roll button.
  • The Lock Screen bar fills up: the completion ring is joined by the die, a week gauge measured against your own four-week pace, and a play streak that doesn’t count today against you until it’s over. The next-objective widget gained a real tick button — clear a boss without unlocking.
  • Launchers that are portals. “Open To…” jumps straight into a collection, a status shelf, or a system — and at medium and large sizes it shows the actual games inside as an art wall. A system launcher wears the real console icon, nearly full-size on the small widget.
  • Cover art fills its frame everywhere, edge to edge — no more letterbox bars, no more washed-out covers on Clear and Tinted Home Screens — and it stays full-colour where the system allows.
  • A play heatmap (sixteen weeks, one square a day) and a library-wide finished ring join the Home Screen set.

Knowing your games are right

  • Fix Match. If a game is matched to the wrong IGDB entry, the ⋯ menu now fixes it: search by name or id, pick the right one, and everything fetched is replaced while everything you wrote — name, rating, notes, tags, progress — stays put.
  • Fill in missing info. One button looks up what your library never knew — release dates, genres, developers, covers — and only ever fills empty fields. What you’ve typed or corrected is never touched. Games IGDB can’t help with rest for a month instead of being offered forever, and “no series” is treated as the fact it usually is.
  • Trackers say what they apply to. A tracker can now carry its scope — platform, edition, DLC or patch range — shown right beside its numbers, because numbers for the wrong edition aren’t true numbers.
  • Achievement lists are labelled honestly all the way down. An imported RetroAchievements set now records itself as imported, not AI-generated — in the data, not just the badge — and a refresh that drops achievements you’d finished offers to keep them as Personal Goals instead of losing them silently.

Stats

  • Arrange it yourself. Reorder the Stats cards by drag, hide the ones you don’t read — per device, with a reset that always brings everything back.
  • Years fold into decades, expanding to tappable years, and phantom 1969 release dates from old imports no longer haunt the chart.

Everything here ships to TestFlight as it's ready — the beta starts with a small friends-and-family group, and you can ask for an invite. Builds go out when they're ready, not on a schedule.